
Environment/Prop Artist
STATEMENT
Game Art graduate from Gnomon School of Visual Effects,
looking to contribute to the games industry by driving
innovative ideas to create better user experiences with
skills learned from industry professionals.
Detail-oriented, adept at improvizing and comprehensive
when creating assets and good at communicating and
empathisizing with fellow teammates.

EDUCATION
Gnomon School of Visual Effects
Los Angeles, CA
Bachelor of Fine Arts
in Digital Production
Game Art Concentration
(2018-2022)
Singapore Polytechnic
Singapore
Diploma in Digital Animation
(2012-2015)
SKILLS SUMMARY
MODELING
• Creating realistic and highly detailed models, both
organic and hard surface, with Maya and Zbrush
for use in games.
• Using effcient and clean topology with optimized
polycount for game-engine compatibility.
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TEXTURING
• Making use of clean and crisp baked maps from
hi-poly models in Marmoset and 3D Painter to further facilitate an effcient texturing workflow.
• Using effcient and clean topology with optimized
polycount for game-engine compatibility.
​
UNREAL ENGINE
• Setting up game-ready assets in Unreal with proper
material workflow for environments and props.
Prop/Hard Surface Art Proficiency
• Replicating props with accuracy based on references
and/or concept art provided, creating Low and High
Poly geometries with clean topology.
• Producing clean bakes for Low Poly geometries in
Marmoset Toolbag for use in 3D Painter.
• Detailing minute details in ZBrush and 3D Painter.
• Understanding in anatomy of weaponry, especially
firearms for accurate creation of moving parts for
animators and riggers.
​
SOFTWARE SKILLS
• Maya
• Zbrush
• Adobe 3D Painter
• Marmoset
• Photoshop
• Unreal Engine
DEMO REEL
CONTACT
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS